In the review, the game's music was compared to old role-playing video games and Yoshi's Safari. Joe Merrick of Nintendo Life was mixed, praising the game's presentation and music, calling the artwork "crisp" and calling the music great with a twist, though saying that these aspects were not special, while criticizing the lack of gameplay in the game, saying that the leagues were the element of the game which disappointed the most due to this, saying that the game lacked depth compared to other Pokémon mobile games. Game Informer 's Kyle Hilliard gave a mixed review, calling the gameplay such as the training and league sections boring, while praising the system of new Magikarps leveling up faster than the player's previous Magikarp and enjoying the "goofiness of the silly premise" of the game. The game received an aggregated review score of 64 on Metacritic, indicating "mixed or average reviews". The JP ranking will change depending on how many times the player can go through the leagues each time they compete. Also, this gives the player a chance to increase said JP of their next Magikarp, before participating in such leagues. If a Magikarp loses a League Battle at its max level, the Magikarp is retired and trainers must catch another Magikarp and restart the current league that they were in, having to re-battle the same trainers already defeated, but with the ability to skip the battle scenes of trainers that they have already defeated. These color Magikarps can have different qualities that boost the chances of a win in League Tournaments. Red Magikarps, which is the original color of Magikarp in the games and anime, are the most common. Pink Magikarps are moderately rare, but have more of a chance to be obtained than gold Magikarps. Gold is the most rare of these, and is also the most powerful in the beginning. Many Magikarp can be caught, in many colors such as red, pink, and gold. After raising the Magikarp to its highest level (which correlates to the player's rank), the Magikarp is then pitted against other trainers in League Battles. While raising a Magikarp, random events are triggered that may increase or decrease awarded JP, give special occasions, or can result the loss of a Magikarp. Many upgrades such as these can also be upgraded with real cash, giving the player more of an advantage. Food and training equipment can be upgraded to award more Jump Power to Magikarp. Training points are recovered over time, and food periodically spawns in a Magikarp’s pond. Jump Power is typically increased by one of two ways: by eating food, or running Magikarp through training sessions, which can only be done if the player has at least one training point. There are also supporting Pokémon which can assist in giving rewards at certain intervals such as JP, coins, food and diamonds. Trainer ponds can be equipped with Decorations to assist with the Magikarp's growth. The caught Magikarp are raised in the trainer's ponds. The higher the JP a Magikarp has, the higher the Magikarp can jump and win a battle.įirst, trainers need to catch a Magikarp from a pond using the available fishing rod higher quality fishing rods become available after the trainer is able to clear a league. In the game, trainers can raise their Magikarp’s Jump Power (JP) to have more jumping height than other Magikarps to win special Battle Leagues.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |